Campaign information / Locations
Port of Asgoth
The harbor town where the campaign’s expeditions begin.
Port of Asgoth stands where the River Asgoth slows through a broad, reed-lined delta before it meets the western sea. High, dark cliffs shelter a deep inlet, where river barges and broad trade vessels find calm water inside the headlands while waves break white against the rocks beyond.
Stone quays, net lofts, and warehouses crowd the lower town around the harbor. Above them, narrow stairs and switchback lanes climb past homes cut into the cliff face, while watchtowers, shrines, and terraced gardens hold the heights. Mule paths continue toward the mountain passes, and anyone above the harbor can watch each arrival and departure.
A meeting place
Boats from upriver bring timber, grain, and travelers, including people from Stillwater, a village built over the river. Vessels from beyond the headlands bring unfamiliar cargo, songs, and news that has passed through many hands before it reaches the quays. No local language leads the harbor for long; dockhands, merchants, pilgrims, and wanderers use Common alongside regional speech and practiced gestures.
Places in town
- The Gilded Mooring - a tavern above the southern quay where travelers exchange food, shelter, and rumors.
- Market Square - a small dockside market for daily necessities, harbor cargo, and occasional curiosities.
- The Wayfarer’s Measure - an outfitter for travelers leaving the roads behind.
- The Brass Bell - a lower-quay store for fish, net repairs, boating supplies, and sailors’ curiosities.
- The Market Notice Board - a public board for practical messages, travel arrangements, and notices.