West of Babel
An in-person, open-table Dungeons & Dragons campaign built around exploration and language learning.
West of Babel is for players who enjoy choosing their own goals, exploring a shared world, and leaving useful notes for the next group. Sessions are self-contained expeditions, so there is no fixed party or required weekly commitment.
Where adventures begin
Our adventures start in Port of Asgoth, a sheltered harbor town beneath the western cliffs. It is a place to gather a group, follow a lead, and return with a story worth recording.
What to expect
- Players choose where to go and what to pursue.
- Each session starts and ends at a safe home base.
- The setting uses real-world languages as part of play, but no language experience is required.
- New players can join an expedition when space is available.
For prospective players
Read about the campaign and how to join, then review the table rules before planning a session. You can arrive without a complete plan; the group will decide on an expedition together.